Submission Site

Authors of accepted papers should submit their camera-ready papers in PDF. Log into and then under the Author menu, select View Own Papers.  At the far right, click on the upload icon.

The deadline for camera-ready submission is May 10th 2011 (papers not submitted by the deadline may be removed from the conference proceedings).

Paper Format

Full papers must not exceed eight pagesPoster submissions must not exceed three pages.  All accepted papers must comply with the official ACM proceedings format using one of the templates provided at

For a paper or poster to appear in the proceedings, at least one author must register for the conference by the deadline for camera-ready copy submission.

Additional information for the authors is as follows:

a) Only PDF files should be submitted. The file name should conform to the following naming convention: lastname-paperID.pdf, where lastname is the last name of the first author, and paperID is the paper ID assigned to the submission.

b) All fonts must be embedded within the PDF file.

c) The authors should use the ACM template that includes the copyright permission block, and add:

FDG'11, June 29-July 1, Bordeaux, France.
Copyright 2011 ACM 978-1-4503-0804-5/11/06 ... $10.00.

It should appear at the bottom of the left column of the first page.

d) Classification information per ACM:

Papers should include ACM Computing Classification categories and terms. The templates provide space for this indexing and point authors to the Computing Classification Scheme at:


[PDF version]

The goal of the Foundations of Digital Games conference is to advance the scientific understanding of digital games, with an emphasis on substantial, evidence-based contributions to both the theory and practice of game design, engineering and applications.  The 2011 conference will include presentation of peer-reviewed papers, posters and doctoral consortium submissions, invited talks and panels by academic and industry leaders, workshops and hands-on tutorials.

Important dates

  • Website open for submissions:   3 January 2011
  • Paper and poster submissions due:   16 February 2011 @ 23:59 (GMT-12)
  • Paper and poster author notification:  27 April 2011
  • Paper and poster camera-ready due:  10 May 2011

Content areas

Digital games are highly interdisciplinary.  We therefore welcome submissions on a wide range of topics overlapping computer science, the social sciences, humanities and design, as long as there is a substantial and novel impact on digital games.  These topics (in alphabetic order) include, but are not limited to:

  • Artificial Intelligence: e.g., machine-learning or goal-based approaches to implementing NPCs or dynamic difficulty adjustment
  • Curriculum: e.g., game development courses, game development in computer science courses
  • Design: e.g., case studies of novel designs, new methodologies and theoretical frameworks
  • Game Studies: e.g., empirical studies of player experience, social, economic and cultural interpretations, entertainment psychology
  • Graphics: e.g., new modeling and rendering techniques, special effects
  • Interactive Storytelling: e.g., story generation, drama management, digital characters.
  • Mobile: e.g., smart phones, location-based games, augmented reality
  • Networking: e.g., performance, security, latency, architectures
  • Serious Games: e.g., for health, education, advertising, social change
  • Social Games: e.g., technology, psychology and business models of
  • Tools: e.g., game engines, tools for game development, content authoring, hosting
  • User Interface: e.g., virtual and augmented reality, tangible interfaces, speech, brain

We also expect submissions which overlap topics, such as a tool for developing game AI, or an empirical study of game education.

Submissions Guidelines

All paper and poster submissions will be rigorously peer reviewed for their significance, clarity and relevance to the advancement of the scientific and scholarly understanding of games. All full papers must describe a completed unit of work and include evaluation of the ideas presented.  Poster submissions should describe novel work in progress that is not at the same level of maturity as a full submission.

Full papers must not exceed eight pages, but can be shorter. We will review for quality not length!  Poster submissions must not exceed three pages.  All submissions must be submitted via and must comply with the official ACM proceedings format using one of the templates provided at

All accepted paper and poster submissions will be published in the conference proceedings. For a paper or poster to appear in the proceedings, at least one author must register for the conference by the deadline for camera-ready copy submission.

All papers and posters publications from FDG 2011 will be included in the ACM Digital Library.

Submissions must not have been published previously.  In addition, a submission identical to or substantially similar (or even a subset or superset) in content to one submitted to FDG should not be simultaneously under consideration at another conference or journal during the entire FDG review process (i.e., from the submission deadline until the notifications of decisions are emailed to authors).


[PDF version]

The FDG 2011 Doctoral Consortium provides a supportive environment in which Ph.D. students can get early feedback on their research directions, both from fellow students and from experienced faculty in the area. The consortium is intended primarily for beginning Ph.D. students who intend to pursue a career in academia. Since the goal of the Doctoral Consortium is to enable greater number of new PhDs in the area, applications from students who are close to completing their PhD will have lower priority (or are discouraged).

Please submit your extended abstract, CV and recommendation letter directly to: and

Important dates

  • Doctoral Consortium proposal submissions:   20 February 2011
  • Advisor support letter:   20 February 2011
  • Doctoral Consortium notification of results:  20 April 2011